Pinned Game Rules

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  • GAME RULES




    §1 General Conduct


    Communication is one of the most important matters in browser games. So please attempt to the following rules:
    - Users are expected to treat other users with respect and courtesy.
    - Using insults or insulting any player is forbidden and can result in a ban and in this cases there are no possibility of reconsideration, so private messages and all types of discussions regarding this bans won't be allowed or taken into account . (It should be taken into account that what may not be considered an insult in your country, it can be seen as an insult in another country, so it makes part of the functions of the Team of the Game and Board to evaluate the situation and give a punishment according to the Rules if that's the case.)
    - Any reference name to the life outside of the game, with the intent of blackmailing, threatening, extorting methods, etc are strictly prohibited (note that such behaviour can also lead to criminal consequences).
    - It is forbidden the naming (in terms of usernames, building names, alliances and buildings images, etc.) and descriptions, which may have implicit or explicit contents like: political radicalisms; pornographic and erotic contents which contain full or partial nudity; offensive material and/or contents potentially shocking for sensitive people; Xenophobic/Racist contents.
    - Intentional Spam using the message system of the game it is forbidden and may lead to punishments according to the established procedures to this cases.



    §2 Accounts


    I Account-Sharing:
    Account-Sharing is playing in an account that is being used for more than one player. Every account is entitled to be managed and played by one single player. A single account shared by multiple players is absolutely forbidden.
    Account-sharing is not allowed. The account must be played by one individual only.
    A violation of this rule will be punished according to the multi-accounting regulations.

    II Multi-accounting:
    Every player is entitled to a single account at a time per Stiddari™ server. Multiple accounts belonging to the same individual will be blocked. Accounts for the sole purpose of pushing another account - no matter if active (e.g. shipping of resources) or passive (e.g. raid a target that accumulates resources intentionally for thus purpose) also fall under this regulation. Special care should be taken to ensure no more common account settings (other than an IP address) are being used. An identical IP alone is not a common reason to be blocked. Sending resources to a player having the same IP is forbidden as well as attacking a player having the same IP as the attacker,attack between 2 players of the same IP to a third party in a short time range is also prohibited.. In the case of two or more users are playing by using the same network IP address it is advised that they report this situation either by using the Options/Settings menu and choosing the option "report IP-Sharing", fulfilling the form given in the Game Account and also by reporting the situation via PM to the responsible Team Members.

    Disclaimer: All players cooperate to 2 user (shared IP) infringe regulations "multi account" will be sanctioned as offending to the same standard.

    III Account exchange:
    Any given account is deemed to belong to the person to whom the fixed email-adress is registered. If users exchange accounts without the assistance of a Game Administrator or Game Operator, no complaints or requests will be processed unless these are originated from the fixed email addresses with in the given accounts. Also there will be no backups or account rescues when the account exchange takes place without the support of one of the Team Members mentioned before. Game Operators can not only exchange two accounts easily, they can ensure security from fraud.

    IV Account-Sitting
    Account-Sitting is when a player officially takes care of another account during a limited period of time. The minimum period is 24 hours (1 day) and the maximum period is two weeks (14 days).
    - To make official an Account Sitting you should go the Options/Settings menu in the Game Account and fulfil the form writing in the "Reason" Section: "Account Sitting".
    - During the Sitting period, it is not allowed to use the "sitted" account to make Attacks, transport Resources to other accounts, receive resources from other accounts.
    - It is just allowed to use the resources produced by the "sitted" account and also transport resources between the buildings integrating the "sitted" account.
    - After a period of "sitting" an account, that same account just can be "sitted" again after 2 weeks (14 days). In the case that the original owner of the account, by some reason, can't get back to the game and "assume the command" of his account that was being "sitted" by other player (after the 14 days permitted), the player that is "sitting" the account is allowed to activate the "vacation mode" in the "sitted" account.
    Please always remember after the "sitting situation" it is advised to change the password!



    §3 Pushing


    Definition / Prohibition:
    Pushing means to send resources to another account without evidence of an immediate return of resources. This is only allowed when the account being "pushed" has a lesser total game score than the account sending the resources. Pushing does not only cover the simple sending of resources, but it has a few EXAMPLES that are also considered:
    - intentional accumulation of resources in one (or more) building(s) for later retrieval by another account using (multiple) attacks;
    - additional means and possibilities where one account gets resources without sending back some.

    In-game extortion of resources is not permitted where it violates the pushing rule. Any players attempting to extort resources from other players may be banned. Loaning of resources is not permitted.

    The official resources trade rate is: 3 to 6 Weapons = 5 to 8 Ammunition = 1 dolar
    If a player decide to use other resources trade rate he assumes the responsibility of taking the risk of that option be evaluated by a Game Administrator or Game Operator and be considered Pushing.
    Remember that Alcohol is a product in abundance for all users, so it can not be used for trade!

    In a case of resources trades it is allowed to proceed to the return service of the negotiated resources until 48 hours after the beginning of the trade. Meaning that if the player 1 sends resources to the player 2, the player 2 has to send back resources in return to the player 1 in the period of 48 hours after the beginning of the transportation of the resources from the player 1 to the player 2.

    A Game Operator should always be informed and give permission sought for movement of resources from a lower ranked player to a higher ranked player without an immediate return service.



    §4 Bashing


    Definition / Prohibition:
    It is considered bashing more than 5 attacks within 24 hours to the same building; usual "espionage" is exempt and doesn't count as an attack. To be considered as "espionage" should be made by using the attack troop called "Spy". The attempting of making the "espionage" using the attack unit "Scout" (or any other unit) is considered as a regular attack.

    Exceptions:
    - 1 to 3 attacks to the same building within a time period of 30 minutes are considered as 1 attack being defined as a "Burst Attacks".
    - 4 to 6 attacks to the same building within a time period of 30 minutes are considered as 2 attacks being defined as a "Burst Attacks".
    - 7 to 9 attacks to the same building within a time period of 30 minutes are considered as 3 attacks being defined as a "Burst Attacks".
    - 10 to 12 attacks to the same building within a time period of 30 minutes are considered as 4 attacks being defined as a "Burst Attacks".
    - 13 to 15 attacks to the same building within a time period of 30 minutes are considered as 5 attacks being defined as a "Burst Attacks".

    Exemption:
    The parties concerned are at war and the 24 hour period after declaration of the war has expired. (For further information see the War Rules).



    §5 Extortion


    Extortions and threats that relate to a player's "real life" (physical, as compared to "virtual life" on the net) can cause limited or unlimited blockage of the respective account from which the threats or extortions were sent from. Such blockage could also cover access to any and all Stiddari™ services.



    §6 Interference with game technology


    Installations and methods that cause excessive internet traffic to the server or can be used to impair normal gameplay should be omitted. In particular, automatic or semi-automatic scripts capable of interacting with the game database or issuing game commands, are prohibited and usage or installation of such result in an immediate and permanent ban from the entire game. We reserve the right to claim damage in the amount of the caused damage plus coverage for administrative expenses.



    §7 Bug-using


    Exploiting errors, misbehaviors or bugs in the programming of Stiddari™ and usage of such to one's own advantage - so called bug-using - is not allowed. Every player is required to report found bugs immediately. Exploiting bugs to gain advantage in the game-play may be blocked from 1 day to indefinite time depending on the severity of the exploitation of a bug. The same applies to a player refusing to report a found bug.



    §8 Withdrawal of punishments.


    Actions done by a Game Operator responsible for a given Stiddari™ server can only be reversed by another Game Operator if the Game Administrator having done the action(s) agrees.



    §9 Account Transfer


    The passing of accounts is permitted only in consultation and permission of the Game Administrator.
    (Note: also refer to the rule "§2 Accounts (III)")



    §10 Account Sale


    The account contained in your possession remains the property of Rooks and Games™.
    It may not be sold by you neither auctioned nor otherwise disposed of.
    If your account present some damage despite the utmost care by a programming error, Rooks and Games™ is not obliged to pay any kind of compensation.



    §11 Refund


    I Errors:
    If a player faces disadvantages caused by programming errors or other misbehaviours or errors by the Stiddari™ Team, he is not entitled to any refunding or resurrection of the accounts state before the occurrence of the disadvantage. If and in which form an exception to this regulation is made, is a matter of decision by the Game Administrator who is informed by the responsible Game Operator.

    II Staff decisions:
    If a player try to circumvent a decision or its implications issued by a Game Operator by contacting another Game Operator about the same matter, the player will immediately be excluded from further game play. (Exception: Intervention by contacting the Super Game Operator or the Game Administrator.)



    §12 Consequences of rule violations


    Violations of the Terms and Conditions and/or established Rules, will be punished as follows: Game | Ban Catalog



    §13 Exclusion from the game


    Any breach of these rules can lead to blocking accounts and exclusion from the game. Depending on the severity of the offending action(s) the punishment may be extended to all Stiddari™ servers, and further services provided by Rooks and Games™ (other games of R&G™, official boards, etc.), and to any/all other websites under the control of Rooks and Games™. Members of the Stiddari™ Team agree to fully present the offending action according to the best of their knowledge and their beliefs.



    §14 General Operating Conditions


    Players who can't agree to the general operating conditions of Stiddari™ due to their nationality, age or other reasons, are presented with the standard operating conditions using the internal interpretations of the rules as an addition. This way no legal binding of the player to the general operating conditions is established, however an equal position for all players is attained regarding the judgement of issues.



    §15 Changes


    Every time you login our Terms and Conditions and Rules are recognized and accepted by you in their current version. The Game Management reserves the right to change at any time the Game Rules. The valid version can be found in the Official Board of the Game Stiddari™.



    §16 Entry into Force


    The rules come into force with immediate effect .




    The Administration,
    stiddari.com


  • WAR RULES



    §1 Validity of the Declaration of War


    Declarations of War are only valid if:

    1. They will be directed from an Alliance to another Alliance (a War declared to a single player is not considered as valid).

    2. It was declared ingame (in the menu item "Alliance " -> " Alliance Diplomacy" -> "War" to the Enemy Alliance.

    3. The War must be declared by the Capo or SubCapo of one of the two Alliances involved in the Official Board of the Game. To be considered as an Official Declaration of War every War must have two threads: one with the prefix [War Declaration]: (which states the War and where you can talk about the War), and the other with the prefix [War Battle Reports]: (where it just will post the attacks made by both Alliances). Both threads should have the same name, differing only in the prefix. Also the name and tag of the Alliance involved must be written correctly and following the example: [BOPE] Comando Vermelho vs [MARA] Chacales.

    4. In the thread with the prefix [War Declaration] it is mandatory to present the initial points and the rank on the classification of each Alliance involved, and also the nicknames of the members that are integrating that Alliances at the moment that the War is declared.

    5. Alliances who officially support one side of the War, they should do so in the original topic (with the prefix [War Declaration]), asking the author of the topic or the Moderator to change the title. And once more this official support must be declared by the Capo or SubCapo of the Alliance that wants to enter in the War supporting one of the parts envolved.

    6. Spam will not be tolerated in any of the topics, and the thread of [War Battle Reports]: only attacks may be posted (by the rules).

    7. The Surrender and/or declaration of the End of the War can only be made by the Capo or SubCapo of one of the Alliances and be accepted by the Capo or SubCapo of one of the Alliances involved.




    §2 Legitimacy of a Declaration of War


    1. An acceptance of the War by the opponents to whom was declared War is not necessary.

    2. A declaration of War is only permitted between Alliances. To be considered as an Alliance it must have at least 2 members. Alliances with just one member are not eligible for Wars, but they are seen as one single player.




    §3 Bashing Rule during a War


    24 hours after setting the declaration of War, the Bashing Rule is not valid during the period of duration of the War for the involved parties . (Meaning that during the period of War the attacks between members of the Alliances involved on the War doesn't need to respect the Bashing Rule).

    Exception:
    If another Alliance wants to join to the War by supporting one of the parts involved, but does it after the original first post of declaration of War being opened, is not eligible for being exempted of respecting the Bashing Rule during the War.




    §4 Pushing Rule during the War


    The Pushing Rule stills to be applied normally even for the Alliance and the players involved on a Official War. So, the situation of War doesn't create any exception or exemption of respecting the Pushing Rule.




    §5 End of the War


    The War ends when one of the parts involved in the War declares itself as defeated (by posting it on the thread [War Declaration]) by its Capo or SubCapo and the Alliance enemy declares that accepts the surrender (by its Capo or SubCapo).

    - An Alliance can just present their official surrender after 24 hours after the Declaration of War is presented PLUS 48 hours of War duration with the Bashing Rule Exemption.

    - Given the case that more than 50% of the elements of one of the Alliances that are directly involved in a War decided to activate the "vacation mode", the official period of 24h+48h referred above that allows one of the Alliances to present its surrender will be postponed and starts counting just after at least 50% of the elements of that Alliance are not in the "vacation mode".

    - If the War gets silent for more than 7 days , meaning, if not relevant Battle Reports are appearing, then this War is considered as ended and the Bashing Rule Exemption is automatically annulled.

    - Given the case that one of the Alliances dissolves itself during the War, this same Alliance is considered automatically as the looser and the War is considered automatically as finished. The same applies when one of the Alliances change it's Name or Tag during a War.




    §6 Combat reports


    The following rules need to be minded in regards to combat reports during a War:
    - Only the combat reports posted in the official thread of War are taking into account as official.
    - The combat reports may only be posted by players that are participating in the War.
    - It is advised that the Combat Reports are formatted using one of the "Combat Packers" (we still don't have a decent combat packer, so this rule can be ignored from now)
    - The names of the attacker and the defender need to be visible.




    §7 War Break


    1. One Alliance which was caught in a declaration of War, another War may be again declared to this Alliance, only after one week after the end of the previous one.

    2. The alliance itself may , however, declare War again within this period (of break). However if this situations is verified, this alliance loses its right to the War break (of one week).




    The Administration,
    stiddari.com