Hi,
with the redo of the alliance system, i'd like to introduce an war system ingame.
Here some of the plans for your feedback. Please write down, what you like or dislike and why you like / dislike it
Also some more ideas are welcome.
War declaration:
The resources won, will be payed out directly to each alliance member in relation to their participation in this war. So when a player filled 50% of the alliance war cashbox with his fights, he'll receive 50% of the war reward.
The war reward will be added directly to the players cashbox. ( at the moment the bounty cashbox )
A short example for war category reward:
Alliance A lost war against Alliance B, but had won the category "h2 looted" and "iron destroyed (units)".
In war cashbox of "h2 looted" are 100 h2, so they won 50 h2 of it. The remaining 50 h2 will go to alliance b, the winner of the war, together with 100% of the cashbox of alliance b with this category.
In war cashbox of "iron destroyed (units)" are 10.000 iron, so alliance a receive 5.000 iron, and alliance b the other 5.000 iron + their own cashbox of this category.
Please discuss it a bit. I'll hope that this system will help a bit with the wars.
with the redo of the alliance system, i'd like to introduce an war system ingame.
Here some of the plans for your feedback. Please write down, what you like or dislike and why you like / dislike it
Also some more ideas are welcome.
War declaration:
- both alliances needs a minimum of 3 Members
- 75% of the Members must be attackable at the time of declaration
- ( less than 20% of both alliance Members must be in vacation mode )
- 14 days, after 7 days one alliance is able to surrender, what must be accepted by the other alliance
- +7 days war buyable for 5% of War Cashbox1 ( only possible in last 24hrs of war and when war wasn't lost for one side )
- max 42 days ( 14 + 4 * 7 )
- both war alliances have their own War Cashbox
- 5% of looted Resources will be added to this cashbox ( except water )
- 10% of resources for destroyed units will be added to this cashbox
- 1 point for each resource category of looted resources for the alliance with the highest value of this resource
- 1 point for each resource category of destroyed units for the alliance with the highest value of this resource
- 1 points for the most destroyed unit points
- 1 point for the most players reduced to 0 unit points ( only will be counted when player had some unit points before, at the time of killing the last units )
- 1 point for the most count of won fights where units was destroyed
- 1 point for the most fights where units was destroyed
- 25% or more of start members leaved alliance during the war ( left and joined will count as left, new members won't count; refresh of count for both sides when war duration was extended )
- 25% or more of alliance members are in vacation mode ( will be checked every time when an alliance member goes to vacation mode; Members in vacation mode at time of war declaration won't count )
- capitulation was accepted
- when time is over ( when war is lost by an alliance, war duration can't be extended, but it will run until end of current duration )
- Winner determined with winning points
- Draw when winning points are equal
- 50% of resources of own war cashbox of won category ( its equal if war was won or not, when you've won a category, your alliance get 50% of this category )
- War winner receives all remaining resources of all war cashboxes
- when draw: both alliances get their own war cashbox for 100% as payout
The resources won, will be payed out directly to each alliance member in relation to their participation in this war. So when a player filled 50% of the alliance war cashbox with his fights, he'll receive 50% of the war reward.
The war reward will be added directly to the players cashbox. ( at the moment the bounty cashbox )
A short example for war category reward:
Alliance A lost war against Alliance B, but had won the category "h2 looted" and "iron destroyed (units)".
In war cashbox of "h2 looted" are 100 h2, so they won 50 h2 of it. The remaining 50 h2 will go to alliance b, the winner of the war, together with 100% of the cashbox of alliance b with this category.
In war cashbox of "iron destroyed (units)" are 10.000 iron, so alliance a receive 5.000 iron, and alliance b the other 5.000 iron + their own cashbox of this category.
Please discuss it a bit. I'll hope that this system will help a bit with the wars.