Hi,
I've started with the Rebalancing of the units. This rebalancing will be done with an eye to the new combat system with modifiers and I want to share my first thoughts with you.
You can find out how to read this with this example:
Darwin have a Multiplier of 1.5 against Unit 5 ( Colonization Ship ) and against the defending Units 1 ( Light Laser Tower ) an multiplier of 2.5, against unit 2 ( Laser Tower ) multiplier of 3.8 and against unit 3 ( EMP Launcher ) multiplier 2.6 ...
Colors:
red: Designated anti defense units
yellow: special Units ( Colonization, Espionage )
blue: Transport Ships
green: Combat Probe, fast ship to take out some special units. Can be "blocked" properly by Transport ship.
Some plans for the units. After the rebalancing, only 3 Units will have a lot Cargo Space. This will be "Trading Ship", "Transporter" and "Noah" .
The "Trading Ship"
It will be a very fast ship, with an very very thin armor. Cargo Capacity will be 25.000 and Speed 500.000! Attack will stay at 1 and Armor will be reduced to 10. So a combat probe is able to take out 6 of this very fast trading ships, when there aren't a "Transporter" to block the "Combat Probes".
The "Transporter"
This ship is a lot slower than the "Trading Ship". But the base Cargo Capacity will be increased to 75.000. The tank will be reduced to 1.000, what's still enough to tank 10 to 15 Combat Probes. The Base Speed of this Transporter will be increased from 4500 to 10.000.
The "Noah"
The "Noah" will be a heavy Transport Ship. It will have a base Cargo Capacity of 250.000 but it will be slowed down to the Speed of an Sentih to an ( adjusted ) velocity of 5.000 .. Also the bonus research to speed up this unit will be changed to the research of the Sentih, to get both in one line.
The Cargo capacity of all other units will be reduced to an amount, that there is enough space to carry fuel to move from 1:1:1 to 50:50:255 ..
So for example the Cargo Capacity of the Sentih will be reduced from previously 210.000 to now 5.000..
The "Combat Probe"
This Probe is designed to take out some special Units of the enemy. Its the only unit with a modification against himself. So its possible to take out enemy combat probes with your own probes. The speed will be reduced from current 500.000.000.000 to 250.000.000.000, whats still a way faster than the Espionage Probe.
A small warning before reading the next unit change.. Don't cry.. All units will be changed Just because it will sound like a big Nerf, it won't be a Nerf.. It still will be a very powerful weapon.
Sentih Changes
The cost of the sentih will change. Iron costs will be increased from 40.000 to 100.000, Lutinum Costs will be reduced from 650.000 to 400.000. H2 costs will remain with 250.000 ...
Build time of Sentih will be reduced from 975.000 to 775.000 .. Because the amount of needed resources will be reduced, the points for one Sentih will be reduced from 5.226 to 3.666 ..
The base Attack value will be doubled to 60.000. Defense Value will be reduced dramatically to 70.000 to fit better with the new combat system. As mentioned before, the Cargo Capacity will be reduced from 210.000 to 5.000, also to prevent, that the Sentih will be the only used ship in the game. Speed will be increased slightly from 4.050 to 5.000 and the H2 Consumption will be reduced from 160 to 150.
That's it for now. The other units, how they was balanced will be published soon.
.: Update 1 - Propulsion Benefit Changes :.
At the moment all units have "Combustion Drive" or "Ion Propulsion" as speed benefit, as it was wished some years ago. :-/
I think that's a bit odd and boring, so I'll bring it in line with the unit rebalancing with the designated propulsion researches.
Combustion Drive
I've started with the Rebalancing of the units. This rebalancing will be done with an eye to the new combat system with modifiers and I want to share my first thoughts with you.
You can find out how to read this with this example:
Darwin have a Multiplier of 1.5 against Unit 5 ( Colonization Ship ) and against the defending Units 1 ( Light Laser Tower ) an multiplier of 2.5, against unit 2 ( Laser Tower ) multiplier of 3.8 and against unit 3 ( EMP Launcher ) multiplier 2.6 ...
Colors:
red: Designated anti defense units
yellow: special Units ( Colonization, Espionage )
blue: Transport Ships
green: Combat Probe, fast ship to take out some special units. Can be "blocked" properly by Transport ship.
Some plans for the units. After the rebalancing, only 3 Units will have a lot Cargo Space. This will be "Trading Ship", "Transporter" and "Noah" .
The "Trading Ship"
It will be a very fast ship, with an very very thin armor. Cargo Capacity will be 25.000 and Speed 500.000! Attack will stay at 1 and Armor will be reduced to 10. So a combat probe is able to take out 6 of this very fast trading ships, when there aren't a "Transporter" to block the "Combat Probes".
The "Transporter"
This ship is a lot slower than the "Trading Ship". But the base Cargo Capacity will be increased to 75.000. The tank will be reduced to 1.000, what's still enough to tank 10 to 15 Combat Probes. The Base Speed of this Transporter will be increased from 4500 to 10.000.
The "Noah"
The "Noah" will be a heavy Transport Ship. It will have a base Cargo Capacity of 250.000 but it will be slowed down to the Speed of an Sentih to an ( adjusted ) velocity of 5.000 .. Also the bonus research to speed up this unit will be changed to the research of the Sentih, to get both in one line.
The Cargo capacity of all other units will be reduced to an amount, that there is enough space to carry fuel to move from 1:1:1 to 50:50:255 ..
So for example the Cargo Capacity of the Sentih will be reduced from previously 210.000 to now 5.000..
The "Combat Probe"
This Probe is designed to take out some special Units of the enemy. Its the only unit with a modification against himself. So its possible to take out enemy combat probes with your own probes. The speed will be reduced from current 500.000.000.000 to 250.000.000.000, whats still a way faster than the Espionage Probe.
A small warning before reading the next unit change.. Don't cry.. All units will be changed Just because it will sound like a big Nerf, it won't be a Nerf.. It still will be a very powerful weapon.
Sentih Changes
The cost of the sentih will change. Iron costs will be increased from 40.000 to 100.000, Lutinum Costs will be reduced from 650.000 to 400.000. H2 costs will remain with 250.000 ...
Build time of Sentih will be reduced from 975.000 to 775.000 .. Because the amount of needed resources will be reduced, the points for one Sentih will be reduced from 5.226 to 3.666 ..
The base Attack value will be doubled to 60.000. Defense Value will be reduced dramatically to 70.000 to fit better with the new combat system. As mentioned before, the Cargo Capacity will be reduced from 210.000 to 5.000, also to prevent, that the Sentih will be the only used ship in the game. Speed will be increased slightly from 4.050 to 5.000 and the H2 Consumption will be reduced from 160 to 150.
That's it for now. The other units, how they was balanced will be published soon.
.: Update 1 - Propulsion Benefit Changes :.
At the moment all units have "Combustion Drive" or "Ion Propulsion" as speed benefit, as it was wished some years ago. :-/
I think that's a bit odd and boring, so I'll bring it in line with the unit rebalancing with the designated propulsion researches.
Combustion Drive
- Schakal
- Renegade
- Darwin
- Espionage Probe
- Trading Ship
- Raider
- Colonization Ship
- Stealth Bomber
- Spit
- Combat Probe
- Tjuger
- Cougar
- Transporter
- Longeagle V
- Noah
- Longeagle X
- Sentih