Bueno lo que se me ocurrio no se si ya se planteo en algun lado pero por las dudas lo digo por aqui...
estaria bueno que alla un promedio que regule a quien se puede atacar por ejemplo que un jugador de 2.000.000 no pueda atacar a uno de 400.000 o una escala similar, es un buen sistema creo yo e impediria el florero ya que si un jugador de 5millones quiere una granja tendria que atacar a uno de 4millones o 3millones y esto traeria aparejado como consecuencia mas guerras y ademas ayudaria al crecimiento del servidor ya que jugadores pequeños por fin podrian crecer...
este sistema lo jugue en otro juego y te obligaba de cierto modo a estar atacando a gente parecida en puntos y estaba bastante poblado ya que lo pequeños podian crecer tranquilos... se me ocurre que podria haber 500mil puntos de tope osea el de 1.5000 puede atacar hasta jugadores de 1.000.000
bueno aqui mi idea para tratar de mejorar el crecimiento del servidor y obligar a que la gente se mueva y no masacre siempre a lo facil...por que es facil atacar a un player sacandole mil mercenarios de ventaja...
saludos y espero que sirva y se implemente el aporte
Well what happened and I do not know if I was raised in somewhere but just in case I say around here ...
would be good alla averaged governing who can attack such that a player can not attack 2,000,000 400,000 or one similar scale, is a good system and I believe would prevent the vase since if a player 5million want a farm would have to attack one or 3million to 4million rigged and this would bring more war and as a result also would help the growth of the server as small players could finally grow ...
this system I played another game and forced you in some way to be attacking people like points and was pretty small town and it could grow quiet ... it strikes me that there could be 500 thousand points the butt bone 1.5000 can attacking players to 1,000,000
well here my idea to try to improve the growth of server and force people to move and not always easy to slaughter ... because it is easier to attack a player sacandole thousand mercenaries lead ...
Greetings and I hope it will be implemented, and the contribution
estaria bueno que alla un promedio que regule a quien se puede atacar por ejemplo que un jugador de 2.000.000 no pueda atacar a uno de 400.000 o una escala similar, es un buen sistema creo yo e impediria el florero ya que si un jugador de 5millones quiere una granja tendria que atacar a uno de 4millones o 3millones y esto traeria aparejado como consecuencia mas guerras y ademas ayudaria al crecimiento del servidor ya que jugadores pequeños por fin podrian crecer...
este sistema lo jugue en otro juego y te obligaba de cierto modo a estar atacando a gente parecida en puntos y estaba bastante poblado ya que lo pequeños podian crecer tranquilos... se me ocurre que podria haber 500mil puntos de tope osea el de 1.5000 puede atacar hasta jugadores de 1.000.000
bueno aqui mi idea para tratar de mejorar el crecimiento del servidor y obligar a que la gente se mueva y no masacre siempre a lo facil...por que es facil atacar a un player sacandole mil mercenarios de ventaja...
saludos y espero que sirva y se implemente el aporte
Well what happened and I do not know if I was raised in somewhere but just in case I say around here ...
would be good alla averaged governing who can attack such that a player can not attack 2,000,000 400,000 or one similar scale, is a good system and I believe would prevent the vase since if a player 5million want a farm would have to attack one or 3million to 4million rigged and this would bring more war and as a result also would help the growth of the server as small players could finally grow ...
this system I played another game and forced you in some way to be attacking people like points and was pretty small town and it could grow quiet ... it strikes me that there could be 500 thousand points the butt bone 1.5000 can attacking players to 1,000,000
well here my idea to try to improve the growth of server and force people to move and not always easy to slaughter ... because it is easier to attack a player sacandole thousand mercenaries lead ...
Greetings and I hope it will be implemented, and the contribution
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