Well , I think we need new war rules , cause current rules lead us nowhere ... Some ally capo's here have too much "ego" and don't accept the defeat even if they apparently losing .
I think these rules should be made a bit more "technical" rather than "negotiable" , so the outcome would be evident without a "human factor "
I have a couple of variants for new rules , which will depend wholly on mathematical relation..
If we look through finished wars we can see that total "lost points " of any of 2 sides involved in the war was barely 45-55% of their "initial battlepower" (troop points before the war ) .
I am suggesting a new rule that will have a "Troop loss limit" which will eliminate any kind of "rebuilding factor" and will put an end point to the war.
Ok , I think it will be the best solution to end the war ,immediately when one ally inflicts a total 75% damage (of opponents "initial battlepower")...
for example war between 2 allies
Initial troop points .
Alliance A ---- 10 000 000 troop points
Allinace B ----- 8 000 000 troop points
so the war ends immediately if either Alliance A inflicts 6 000 000 damage(75% of ITP B) or Alliance B inflicts
7 500 000 damage (75% of ITP A) ...
any sort of "rebuilding points " or "final position " of alliances after the war don't have any role in this kind of rule...
however these rule might change if there will be a 3 rd party who joins the war..
If anyone else has better options , comment here .
I think these rules should be made a bit more "technical" rather than "negotiable" , so the outcome would be evident without a "human factor "
I have a couple of variants for new rules , which will depend wholly on mathematical relation..
If we look through finished wars we can see that total "lost points " of any of 2 sides involved in the war was barely 45-55% of their "initial battlepower" (troop points before the war ) .
I am suggesting a new rule that will have a "Troop loss limit" which will eliminate any kind of "rebuilding factor" and will put an end point to the war.
Ok , I think it will be the best solution to end the war ,immediately when one ally inflicts a total 75% damage (of opponents "initial battlepower")...
for example war between 2 allies
Initial troop points .
Alliance A ---- 10 000 000 troop points
Allinace B ----- 8 000 000 troop points
so the war ends immediately if either Alliance A inflicts 6 000 000 damage(75% of ITP B) or Alliance B inflicts
7 500 000 damage (75% of ITP A) ...
any sort of "rebuilding points " or "final position " of alliances after the war don't have any role in this kind of rule...
however these rule might change if there will be a 3 rd party who joins the war..
If anyone else has better options , comment here .
The post was edited 1 time, last by Xplorer ().