Pinned Translation Template - Game dependent

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  • Translation Template - Game dependent

    This is a Template to translate the game into your own language.
    You can find a short HowTo how this will work here:
    Howto - Translate Stiddari into your Language

    ID:
    cfg_chat_new
    Message after occupation

    ID: ezc
    Destination

    ID: camps_delete
    This building %s and all linked events will be eliminated. (except: trainings)

    ID: hst_unit
    Bigger amount of Units<br>(in one building)

    ID: prod
    Boot Camp

    ID: vert
    Security

    ID: menu_map
    City Map

    ID: trupp
    Troops


    ID: error
    Error!

    ID: emsgf
    You have no "Mob School" in here.

    ID: emsgo
    You have no "Boot Camp" in here.

    ID: emsgd
    You have no "Security" in here.

    ID: ngres
    You do not have enough resources to build it.

    ID: eally1
    Please fulfill the requirements.

    ID: eally2
    There is already an Alliance with the same Name or Tag.

    ID: cs
    Will de done soon!

    ID: eaka
    No match found!

    ID: eame
    You are already member of an Alliance!

    ID: ename
    No match found!

    ID: enachr
    You have not entered any message.


    ID: r1
    Weapons

    ID: r2
    Ammunition

    ID: r3
    Alcohol

    ID: r4
    Dollar


    ID: rs1
    We

    ID: rs2
    Am

    ID: rs3
    Al

    ID: rs4
    Do


    ID: wuest
    City

    ID: sekto
    District


    ID: geb
    Rooms

    ID: gebs
    Rooms


    ID: rauem
    Rooms under construction

    ID: camp
    Building

    ID: camps
    Buildings

    ID: ausbi
    Training

    ID: angeb
    Buildings (Sum)

    ID: pkgeb
    Points (Buildings)

    ID: pkaus
    Points (Training)

    ID: pkein
    Points (Troops)


    ID: ein0
    returning

    ID: ein1
    Attack

    ID: ein2
    Station

    ID: ein3
    Transport

    ID: ein4
    Occupy


    ID: g1
    Boss Office

    ID: g2
    Mob School

    ID: g3
    Weapons Armoury

    ID: g4
    Ammunition Depot

    ID: g5
    Brewery

    ID: g6
    Bar

    ID: g7
    Smuggle

    ID: g8
    Weapon Storage

    ID: g9
    Ammunition Storage

    ID: g10
    Alcohol Storage

    ID: g11
    Safe Room

    ID: g12
    Boot Camp

    ID: g13
    Security

    ID: g14
    Spring Gun

    ID: g15
    Land Mines


    ID: u1
    Rowdy

    ID: u2
    Bouncer

    ID: u3
    Knifer

    ID: u4
    Gunman

    ID: u5
    Occupation Troop

    ID: u6
    Spy

    ID: u7
    Mover

    ID: u8
    CIA Agent

    ID: u9
    FBI Agent

    ID: u10
    Carrier

    ID: u11
    Tactical Expert

    ID: u12
    Sniper

    ID: u13
    Hitman

    ID: u14
    Ninja

    ID: u15
    Demolition Expert

    ID: u16
    Mercenary

    ID: u17
    Scout


    ID: d1
    Clandestine Worker

    ID: d2
    Safeguard

    ID: d3
    Policeman

    ID: d4
    Bodyguard

    ID: d5
    Guard


    ID: f1
    Routing

    ID: f2
    Strategies

    ID: f3
    Protection Money Encashment

    ID: f4
    Base Administration

    ID: f5
    Smuggling

    ID: f6
    Information Procurement

    ID: f7
    Security Patrol

    ID: f8
    Gang Protection

    ID: f9
    Close Combat

    ID: f10
    Short-Ranged Weapon Training

    ID: f11
    Firearms Training

    ID: f12
    Bomb Construction

    ID: f13
    Guerrilla Training

    ID: f14
    Psychological Training

    ID: f15
    Chemical Training

    ID: f16
    Honour


    ID: emsgf
    You have no "Mob School" in here.

    ID: emsgo
    You have no "Boot Camp" in here.

    ID: emsgd
    You have no "Security" in here.


    ID: g1_beschr
    This is the Boss Office. Here he plans the further expansion of the rooms. The better the management is made, the faster the other rooms will be built.

    ID: g2_beschr
    Here is where the training of your troops is planned. Nevertheless, the bigger this room is, the faster your troops will be trained.

    ID: g3_beschr
    Here are developed the weapons for your troops. As much as this room will be expanded, more space for machinery will be available allowing the production of large quantities of weapons.

    ID: g4_beschr
    No gun works without ammunition. The ammo to your weapons is produced here. Again, it is important to create space for the workers and machinery, to make possible the production of large amounts of ammunition.

    ID: g5_beschr
    Alcohol, the cause and solution to all problems! The alcohol is manufactured in this room. Build your Brewery with accuracy to produce more alcohol. You will never have enough of it.

    ID: g6_beschr
    In the ground floor of the building there is the Bar. Only soft drinks can be officially sold in here, of course. But who asks maybe it’s because agrees to pay good prices for the real product. At the end of the day this will mean more dollars in your pocket so it will worth to attempt on its development.

    ID: g7_beschr
    In the basement of the building is prepared the alcohol intended to be smuggled to other Bars. This brings in more cash than the Bar, but it must be planned meticulously. Build this room far away from the police eyes or your smuggling will be condemned.

    ID: g8_beschr
    This room is where the weapons of you arsenal are kept safe from the invasions of the other Gangsters on the city. You can manage this room for your own production of weapons by using hatchways and secret chambers to hide your weapons. Expand this room to increase the storage capacity.

    ID: g9_beschr
    The ammunition to your weapons is stored in this room. Also it can be found in here secret chambers and hatchways that creates the protection against enemies. Expanding this room will allow you to store more ammunition.

    ID: g10_beschr
    Alcohol is power! Build your alcohol storage to safely accommodate your whisky and beer. The larger the room, the bigger will be the quantity of alcohol that can be stored! It would be a shame if you had to throw away the excess of alcohol produced.

    ID: g11_beschr
    The sale of alcohol provides you the money. A lot of money! But where to keep it? Bank? It’s not safe! Therefore, any Gangster worthy of that name holds it in a vault, on a Safe Room. More money you make, bigger Safe Room you will need.

    ID: g12_beschr
    Your subordinates are trained in here. Depending on the character of the training you can shape them as you like. From simple Rowdies, Knifers, Snipers to the fearless Mercenaries. A higher level of the Boot Camp can accelerate the improvement of your subordinates.

    ID: g13_beschr
    Here you can train your security units. They do nothing more than watch over your building all day.The higher the level, the faster your defensive units will be trained.

    ID: g14_beschr
    Spring guns are the first defence mechanism of your Building. An ingeniously designed mechanism that shoots immediately when detects some suspicious movement. Shoots first, asks questions later.

    ID: g15_beschr
    If some hero can get through the spring guns, let\'s wait for him in the field of land mines. One wrong step and "boom"!


    ID: u1_beschr
    The Rowdies even being the weakest unit, they really know how to use their fists. They can be effective in large numbers.

    ID: u2_beschr
    Bouncers have already achieved a higher level of self-confidence in the street fighting and that represents an important step in your career as a Gangster.

    ID: u3_beschr
    Knifers learnt that a man can’t proceed only with his fist. They kill efficiently, however they could be more professional.

    ID: u4_beschr
    Gunmen can perfectly cope with handguns and thus avoid physical contact with the enemy.

    ID: u5_beschr
    The Occupation Troops are required when you decide to built a new base. They can carry some resources with them, and assure the basic operation of occupation of the new building.

    ID: u6_beschr
    The Spy is sneaky and fast on gathering information. His good education provides him the capacity of finding out more details about the opponents.

    ID: u7_beschr
    Movers help when bringing any criminal goods. But they require some kind of protection.

    ID: u8_beschr
    CIA agents are intelligence trained professionals that you can poach by a large pay check, and have them at your service.

    ID: u9_beschr
    FBI Agents have their law school and their special education and also a high combat value. But this does not prevent some of them to plan a criminal career by your side.

    ID: u10_beschr
    Carriers can move larger amounts of contraband and supplies. A good protection also helps the goods to arrive to the intended destination.

    ID: u11_beschr
    Tactical experts are very good troubleshooters in the conflict situations. They are a worthwhile investment to undertake.

    ID: u12_beschr
    The Snipers are highly trained marksmen. They operate alone, in pairs, or with a team, to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of the enemy personnel.

    ID: u13_beschr
    Hitmen have only one concern, the pay check after the successful liquidation of the target.

    ID: u14_beschr
    Ninjas are loyal, independent and deadly. They fight until the end, preferring to die rather than surrender to your enemies.

    ID: u15_beschr
    Demolition Experts are known by their ingenious planning and effective use of explosives. Also the competent way they accomplish their job.

    ID: u16_beschr
    Mercenaries are former members of the special forces, perfectly trained in the effective use of all that it can be used as a weapon. The only disadvantage is to be a bit expensive in what concerns the maintenance.

    ID: u17_beschr
    The Scout is fast. He is so fast on the way to his target that will be usually only noticed when it is too late. They are exceptional on the quick reconnaissance of the enemy troops.


    ID: d1_beschr
    This fellow is not much of a fighter, but he is good as a fodder anyway. According to the price, he is simple reassigned to protect the building and he goes in a brawl as faster as he sees an enemy close.

    ID: d2_beschr
    Better than his buddy, this gentleman knows basic tactics of defence and he moves better, which is good in combat matter. Not so bad for initial protection.

    ID: d3_beschr
    Police officers don\'t earn so much in this country. As so, you can make a lucrative offer to some of them. Then they will come seeking for work and look after your building. However, they have a good background education, so they definitely are good in combat.

    ID: d4_beschr
    Who does not want to be dependent on outsiders help, such as the police corruption, must train their own units. In this case, the bodyguard is your man! Loyally and conscientiously he slaughters the enemies in the building without being stopped even by gunshot wounds.

    ID: d5_beschr
    The perfection of the Security. As in royal houses, he is a master of his craft. He knows all the walls of the building, knows how to hide and tactically proceed, so the enemies will have a really hard time with him.


    ID: f1_beschr
    To quickly and effectively get to the destination, your boys should pursue this education. Here they learn how to plan routes and approach to the target quietly and unobtrusively.

    ID: f2_beschr
    Some units, such as the Hitman, need a different type of planning. A more specific planning based on routes that once improved make your troops get quickly to the target.

    ID: f3_beschr
    With the help of this training the boys get more disciplined when it becomes the time to collect money from enemies. This can be noticed in combat power, which increases with the development of this training.

    ID: f4_beschr
    In this training your Occupation Troops are trained so that they can occupy distant buildings.

    ID: f5_beschr
    By learning the art of smuggling your boys will be able to hide and transport stolen goods discreetly under their clothing and avoid drawing attention from the police. The better they are trained, the more they can carry.

    ID: f6_beschr
    In this training you can learn the most effective ways to gather data and information about the enemies. As a result, more information from the target will be obtained and the Spies will be more effective when it comes the time to spy.

    ID: f7_beschr
    As the name suggests, the Security Patrol training improves the ability to either defend the gang or the building. As much as these training progresses, better competence your boys will have.

    ID: f8_beschr
    Just like the Security Patrol, this training improves the capacities of the boys in combat. Here, however, the main focus is rather the defence of the group than the security of the building.

    ID: f9_beschr
    Each fighter should make this training or else when it comes a brawl they won\'t hurt a fly. Most of your boys take this assignment even with enthusiasm, because it makes them grow stronger.

    ID: f10_beschr
    Most of the times, after a brawl, it comes a fight with short range weapons such as knives or even swords. This training will give the boys some combat experience which will help them in the brawls during their raids.

    ID: f11_beschr
    For those who do not want to directly risk their lives with the enemy, just shoot! Here your guys learn how to deal properly with the firearms, so that the enemy just can react a few seconds before he is already history!

    ID: f12_beschr
    If something more effective is needed to go strict to the point, this is the recommended training. It instructs your fighters how to create effectively and quickly handmade bombs, by the use of simple materials and chemicals. However, just the best of them will learn this art.

    ID: f13_beschr
    This training transforms your boys in real men. Here they learn what real pain is, and that can be a crucial factor during a battle. At the end of the day just who keeps still standing is man enough.

    ID: f14_beschr
    This is a modern type of training that can turn your men into fighting machines. By brainwashing them, it will make them mentally stronger and act more calmly and effectively instead of panicking when solving a conflict.

    ID: f15_beschr
    Those who are familiar with the chemistry can harm a bigger amount of enemies in advance. This training is mainly directed for professionals and it takes a long time. However, the result worth to be seen!

    ID: f16_beschr
    Since your men start losing touch with the reality the more buildings they occupy, through this training the boys will remember who is the Boss, and you can retain the control over your empire. Even if it is a very long and expensive process.


    ID: title
    Title


    Titles:
    Bodyguard

    Activist Bodyguard

    Powerful Bodyguard

    Lethal Bodyguard

    Redoubtable Bodyguard

    Conqueror Bodyguard

    Subjugator Bodyguard

    Dominant Bodyguard

    Royal Bodyguard

    Imperial Bodyguard

    Ripper Bodyguard

    Legendary Bodyguard

    Commander

    Conqueror Commander

    Victorious Commander

    Rakish Commander

    Slaughterer Commander

    Field Commander

    Lieutenant Commander

    Wing Commander

    Cobra Commander

    Colonel Commander

    Champion

    Powerful Champion

    Lethal Champion

    Redoubtable Champion

    Conqueror Champion

    Subjugator Champion

    Dominant Champion

    Ripper Champion