This is a Template to translate the game into your own language.
You can find a short HowTo how this will work here: Howto - Translate Stiddari into your Language
ID: cfg_chat_new
ID: ezc
ID: camps_delete
ID: hst_unit
ID: prod
ID: vert
ID: menu_map
ID: trupp
ID: error
ID: emsgf
ID: emsgo
ID: emsgd
ID: ngres
ID: eally1
ID: eally2
ID: cs
ID: eaka
ID: eame
ID: ename
ID: enachr
ID: r1
ID: r2
ID: r3
ID: r4
ID: rs1
ID: rs2
ID: rs3
ID: rs4
ID: wuest
ID: sekto
ID: geb
ID: gebs
ID: rauem
ID: camp
ID: camps
ID: ausbi
ID: angeb
ID: pkgeb
ID: pkaus
ID: pkein
ID: ein0
ID: ein1
ID: ein2
ID: ein3
ID: ein4
ID: g1
ID: g2
ID: g3
ID: g4
ID: g5
ID: g6
ID: g7
ID: g8
ID: g9
ID: g10
ID: g11
ID: g12
ID: g13
ID: g14
ID: g15
ID: u1
ID: u2
ID: u3
ID: u4
ID: u5
ID: u6
ID: u7
ID: u8
ID: u9
ID: u10
ID: u11
ID: u12
ID: u13
ID: u14
ID: u15
ID: u16
ID: u17
ID: d1
ID: d2
ID: d3
ID: d4
ID: d5
ID: f1
ID: f2
ID: f3
ID: f4
ID: f5
ID: f6
ID: f7
ID: f8
ID: f9
ID: f10
ID: f11
ID: f12
ID: f13
ID: f14
ID: f15
ID: f16
ID: emsgf
ID: emsgo
ID: emsgd
ID: g1_beschr
ID: g2_beschr
ID: g3_beschr
ID: g4_beschr
ID: g5_beschr
ID: g6_beschr
ID: g7_beschr
ID: g8_beschr
ID: g9_beschr
ID: g10_beschr
ID: g11_beschr
ID: g12_beschr
ID: g13_beschr
ID: g14_beschr
ID: g15_beschr
ID: u1_beschr
ID: u2_beschr
ID: u3_beschr
ID: u4_beschr
ID: u5_beschr
ID: u6_beschr
ID: u7_beschr
ID: u8_beschr
ID: u9_beschr
ID: u10_beschr
ID: u11_beschr
ID: u12_beschr
ID: u13_beschr
ID: u14_beschr
ID: u15_beschr
ID: u16_beschr
ID: u17_beschr
ID: d1_beschr
ID: d2_beschr
ID: d3_beschr
ID: d4_beschr
ID: d5_beschr
ID: f1_beschr
ID: f2_beschr
ID: f3_beschr
ID: f4_beschr
ID: f5_beschr
ID: f6_beschr
ID: f7_beschr
ID: f8_beschr
ID: f9_beschr
ID: f10_beschr
ID: f11_beschr
ID: f12_beschr
ID: f13_beschr
ID: f14_beschr
ID: f15_beschr
ID: f16_beschr
ID: title
Titles:
You can find a short HowTo how this will work here: Howto - Translate Stiddari into your Language
ID: cfg_chat_new
Message after occupation
ID: ezc
Destination
ID: camps_delete
This building %s and all linked events will be eliminated. (except: trainings)
ID: hst_unit
Bigger amount of Units<br>(in one building)
ID: prod
Boot Camp
ID: vert
Security
ID: menu_map
City Map
ID: trupp
Troops
ID: error
Error!
ID: emsgf
You have no "Mob School" in here.
ID: emsgo
You have no "Boot Camp" in here.
ID: emsgd
You have no "Security" in here.
ID: ngres
You do not have enough resources to build it.
ID: eally1
Please fulfill the requirements.
ID: eally2
There is already an Alliance with the same Name or Tag.
ID: cs
Will de done soon!
ID: eaka
No match found!
ID: eame
You are already member of an Alliance!
ID: ename
No match found!
ID: enachr
You have not entered any message.
ID: r1
Weapons
ID: r2
Ammunition
ID: r3
Alcohol
ID: r4
Dollar
ID: rs1
We
ID: rs2
Am
ID: rs3
Al
ID: rs4
Do
ID: wuest
City
ID: sekto
District
ID: geb
Rooms
ID: gebs
Rooms
ID: rauem
Rooms under construction
ID: camp
Building
ID: camps
Buildings
ID: ausbi
Training
ID: angeb
Buildings (Sum)
ID: pkgeb
Points (Buildings)
ID: pkaus
Points (Training)
ID: pkein
Points (Troops)
ID: ein0
returning
ID: ein1
Attack
ID: ein2
Station
ID: ein3
Transport
ID: ein4
Occupy
ID: g1
Boss Office
ID: g2
Mob School
ID: g3
Weapons Armoury
ID: g4
Ammunition Depot
ID: g5
Brewery
ID: g6
Bar
ID: g7
Smuggle
ID: g8
Weapon Storage
ID: g9
Ammunition Storage
ID: g10
Alcohol Storage
ID: g11
Safe Room
ID: g12
Boot Camp
ID: g13
Security
ID: g14
Spring Gun
ID: g15
Land Mines
ID: u1
Rowdy
ID: u2
Bouncer
ID: u3
Knifer
ID: u4
Gunman
ID: u5
Occupation Troop
ID: u6
Spy
ID: u7
Mover
ID: u8
CIA Agent
ID: u9
FBI Agent
ID: u10
Carrier
ID: u11
Tactical Expert
ID: u12
Sniper
ID: u13
Hitman
ID: u14
Ninja
ID: u15
Demolition Expert
ID: u16
Mercenary
ID: u17
Scout
ID: d1
Clandestine Worker
ID: d2
Safeguard
ID: d3
Policeman
ID: d4
Bodyguard
ID: d5
Guard
ID: f1
Routing
ID: f2
Strategies
ID: f3
Protection Money Encashment
ID: f4
Base Administration
ID: f5
Smuggling
ID: f6
Information Procurement
ID: f7
Security Patrol
ID: f8
Gang Protection
ID: f9
Close Combat
ID: f10
Short-Ranged Weapon Training
ID: f11
Firearms Training
ID: f12
Bomb Construction
ID: f13
Guerrilla Training
ID: f14
Psychological Training
ID: f15
Chemical Training
ID: f16
Honour
ID: emsgf
You have no "Mob School" in here.
ID: emsgo
You have no "Boot Camp" in here.
ID: emsgd
You have no "Security" in here.
ID: g1_beschr
This is the Boss Office. Here he plans the further expansion of the rooms. The better the management is made, the faster the other rooms will be built.
ID: g2_beschr
Here is where the training of your troops is planned. Nevertheless, the bigger this room is, the faster your troops will be trained.
ID: g3_beschr
Here are developed the weapons for your troops. As much as this room will be expanded, more space for machinery will be available allowing the production of large quantities of weapons.
ID: g4_beschr
No gun works without ammunition. The ammo to your weapons is produced here. Again, it is important to create space for the workers and machinery, to make possible the production of large amounts of ammunition.
ID: g5_beschr
Alcohol, the cause and solution to all problems! The alcohol is manufactured in this room. Build your Brewery with accuracy to produce more alcohol. You will never have enough of it.
ID: g6_beschr
In the ground floor of the building there is the Bar. Only soft drinks can be officially sold in here, of course. But who asks maybe it’s because agrees to pay good prices for the real product. At the end of the day this will mean more dollars in your pocket so it will worth to attempt on its development.
ID: g7_beschr
In the basement of the building is prepared the alcohol intended to be smuggled to other Bars. This brings in more cash than the Bar, but it must be planned meticulously. Build this room far away from the police eyes or your smuggling will be condemned.
ID: g8_beschr
This room is where the weapons of you arsenal are kept safe from the invasions of the other Gangsters on the city. You can manage this room for your own production of weapons by using hatchways and secret chambers to hide your weapons. Expand this room to increase the storage capacity.
ID: g9_beschr
The ammunition to your weapons is stored in this room. Also it can be found in here secret chambers and hatchways that creates the protection against enemies. Expanding this room will allow you to store more ammunition.
ID: g10_beschr
Alcohol is power! Build your alcohol storage to safely accommodate your whisky and beer. The larger the room, the bigger will be the quantity of alcohol that can be stored! It would be a shame if you had to throw away the excess of alcohol produced.
ID: g11_beschr
The sale of alcohol provides you the money. A lot of money! But where to keep it? Bank? It’s not safe! Therefore, any Gangster worthy of that name holds it in a vault, on a Safe Room. More money you make, bigger Safe Room you will need.
ID: g12_beschr
Your subordinates are trained in here. Depending on the character of the training you can shape them as you like. From simple Rowdies, Knifers, Snipers to the fearless Mercenaries. A higher level of the Boot Camp can accelerate the improvement of your subordinates.
ID: g13_beschr
Here you can train your security units. They do nothing more than watch over your building all day.The higher the level, the faster your defensive units will be trained.
ID: g14_beschr
Spring guns are the first defence mechanism of your Building. An ingeniously designed mechanism that shoots immediately when detects some suspicious movement. Shoots first, asks questions later.
ID: g15_beschr
If some hero can get through the spring guns, let\'s wait for him in the field of land mines. One wrong step and "boom"!
ID: u1_beschr
The Rowdies even being the weakest unit, they really know how to use their fists. They can be effective in large numbers.
ID: u2_beschr
Bouncers have already achieved a higher level of self-confidence in the street fighting and that represents an important step in your career as a Gangster.
ID: u3_beschr
Knifers learnt that a man can’t proceed only with his fist. They kill efficiently, however they could be more professional.
ID: u4_beschr
Gunmen can perfectly cope with handguns and thus avoid physical contact with the enemy.
ID: u5_beschr
The Occupation Troops are required when you decide to built a new base. They can carry some resources with them, and assure the basic operation of occupation of the new building.
ID: u6_beschr
The Spy is sneaky and fast on gathering information. His good education provides him the capacity of finding out more details about the opponents.
ID: u7_beschr
Movers help when bringing any criminal goods. But they require some kind of protection.
ID: u8_beschr
CIA agents are intelligence trained professionals that you can poach by a large pay check, and have them at your service.
ID: u9_beschr
FBI Agents have their law school and their special education and also a high combat value. But this does not prevent some of them to plan a criminal career by your side.
ID: u10_beschr
Carriers can move larger amounts of contraband and supplies. A good protection also helps the goods to arrive to the intended destination.
ID: u11_beschr
Tactical experts are very good troubleshooters in the conflict situations. They are a worthwhile investment to undertake.
ID: u12_beschr
The Snipers are highly trained marksmen. They operate alone, in pairs, or with a team, to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of the enemy personnel.
ID: u13_beschr
Hitmen have only one concern, the pay check after the successful liquidation of the target.
ID: u14_beschr
Ninjas are loyal, independent and deadly. They fight until the end, preferring to die rather than surrender to your enemies.
ID: u15_beschr
Demolition Experts are known by their ingenious planning and effective use of explosives. Also the competent way they accomplish their job.
ID: u16_beschr
Mercenaries are former members of the special forces, perfectly trained in the effective use of all that it can be used as a weapon. The only disadvantage is to be a bit expensive in what concerns the maintenance.
ID: u17_beschr
The Scout is fast. He is so fast on the way to his target that will be usually only noticed when it is too late. They are exceptional on the quick reconnaissance of the enemy troops.
ID: d1_beschr
This fellow is not much of a fighter, but he is good as a fodder anyway. According to the price, he is simple reassigned to protect the building and he goes in a brawl as faster as he sees an enemy close.
ID: d2_beschr
Better than his buddy, this gentleman knows basic tactics of defence and he moves better, which is good in combat matter. Not so bad for initial protection.
ID: d3_beschr
Police officers don\'t earn so much in this country. As so, you can make a lucrative offer to some of them. Then they will come seeking for work and look after your building. However, they have a good background education, so they definitely are good in combat.
ID: d4_beschr
Who does not want to be dependent on outsiders help, such as the police corruption, must train their own units. In this case, the bodyguard is your man! Loyally and conscientiously he slaughters the enemies in the building without being stopped even by gunshot wounds.
ID: d5_beschr
The perfection of the Security. As in royal houses, he is a master of his craft. He knows all the walls of the building, knows how to hide and tactically proceed, so the enemies will have a really hard time with him.
ID: f1_beschr
To quickly and effectively get to the destination, your boys should pursue this education. Here they learn how to plan routes and approach to the target quietly and unobtrusively.
ID: f2_beschr
Some units, such as the Hitman, need a different type of planning. A more specific planning based on routes that once improved make your troops get quickly to the target.
ID: f3_beschr
With the help of this training the boys get more disciplined when it becomes the time to collect money from enemies. This can be noticed in combat power, which increases with the development of this training.
ID: f4_beschr
In this training your Occupation Troops are trained so that they can occupy distant buildings.
ID: f5_beschr
By learning the art of smuggling your boys will be able to hide and transport stolen goods discreetly under their clothing and avoid drawing attention from the police. The better they are trained, the more they can carry.
ID: f6_beschr
In this training you can learn the most effective ways to gather data and information about the enemies. As a result, more information from the target will be obtained and the Spies will be more effective when it comes the time to spy.
ID: f7_beschr
As the name suggests, the Security Patrol training improves the ability to either defend the gang or the building. As much as these training progresses, better competence your boys will have.
ID: f8_beschr
Just like the Security Patrol, this training improves the capacities of the boys in combat. Here, however, the main focus is rather the defence of the group than the security of the building.
ID: f9_beschr
Each fighter should make this training or else when it comes a brawl they won\'t hurt a fly. Most of your boys take this assignment even with enthusiasm, because it makes them grow stronger.
ID: f10_beschr
Most of the times, after a brawl, it comes a fight with short range weapons such as knives or even swords. This training will give the boys some combat experience which will help them in the brawls during their raids.
ID: f11_beschr
For those who do not want to directly risk their lives with the enemy, just shoot! Here your guys learn how to deal properly with the firearms, so that the enemy just can react a few seconds before he is already history!
ID: f12_beschr
If something more effective is needed to go strict to the point, this is the recommended training. It instructs your fighters how to create effectively and quickly handmade bombs, by the use of simple materials and chemicals. However, just the best of them will learn this art.
ID: f13_beschr
This training transforms your boys in real men. Here they learn what real pain is, and that can be a crucial factor during a battle. At the end of the day just who keeps still standing is man enough.
ID: f14_beschr
This is a modern type of training that can turn your men into fighting machines. By brainwashing them, it will make them mentally stronger and act more calmly and effectively instead of panicking when solving a conflict.
ID: f15_beschr
Those who are familiar with the chemistry can harm a bigger amount of enemies in advance. This training is mainly directed for professionals and it takes a long time. However, the result worth to be seen!
ID: f16_beschr
Since your men start losing touch with the reality the more buildings they occupy, through this training the boys will remember who is the Boss, and you can retain the control over your empire. Even if it is a very long and expensive process.
ID: title
Title
Titles:
Bodyguard
Activist Bodyguard
Powerful Bodyguard
Lethal Bodyguard
Redoubtable Bodyguard
Conqueror Bodyguard
Subjugator Bodyguard
Dominant Bodyguard
Royal Bodyguard
Imperial Bodyguard
Ripper Bodyguard
Legendary Bodyguard
Commander
Conqueror Commander
Victorious Commander
Rakish Commander
Slaughterer Commander
Field Commander
Lieutenant Commander
Wing Commander
Cobra Commander
Colonel Commander
Champion
Powerful Champion
Lethal Champion
Redoubtable Champion
Conqueror Champion
Subjugator Champion
Dominant Champion
Ripper Champion