Ok, i'll try to be short and get to the point.
I think a war should have some kind of limit, like 2 weeks, or even a month, and then the losses on both sides should be calculated.
Offcourse all losses can not be calculated, like some scout attacks, and with all the rebuilding it would be a little more difficult.
So let's for example just take some bigger hits that are posted on two teams War thread in politics, and HOF hits between that teams players,
get them all calculated and see who was the better side, so teams can declare Win/Losing on their alliance page
And in the future if they have war with that same alliance it should also be some time between two wars of the teams that allready had it,
let say for example 2 months after the war that teams cannot get again in the same war.
Then they can get in the fight again and after the war it can be written second war, or War No2 ( or whatever ), win/loss, the time it started and the time it ended.
This way game will get action back,
becouse like this, people make hits, other team rebuild, and it goes in circle to forever, both sides have pride, neither side will said they lost the war, and it goes on, and on, and on, and people lose interest in fighting after few months, you see players down, whats the point on keep hitting, it does not give you any pleasure as you know you are not closer to winning becouse of it, this way we have a way to end war, this alliance can recoup and have a second chance after some time to fight back the winners.
I dont see a point in hitting one player all days long so he cannot rebuild, hit him and let him play again, you have your points that are calculated in war points, that you need to win war, now let him rebuild maybe to hit him again and gain more points to win the war.
I think something like that can be easy to implement, and it would be a lot more fun then this wars dragging forever.
Cheers
Cesc
I think a war should have some kind of limit, like 2 weeks, or even a month, and then the losses on both sides should be calculated.
Offcourse all losses can not be calculated, like some scout attacks, and with all the rebuilding it would be a little more difficult.
So let's for example just take some bigger hits that are posted on two teams War thread in politics, and HOF hits between that teams players,
get them all calculated and see who was the better side, so teams can declare Win/Losing on their alliance page
And in the future if they have war with that same alliance it should also be some time between two wars of the teams that allready had it,
let say for example 2 months after the war that teams cannot get again in the same war.
Then they can get in the fight again and after the war it can be written second war, or War No2 ( or whatever ), win/loss, the time it started and the time it ended.
This way game will get action back,
becouse like this, people make hits, other team rebuild, and it goes in circle to forever, both sides have pride, neither side will said they lost the war, and it goes on, and on, and on, and people lose interest in fighting after few months, you see players down, whats the point on keep hitting, it does not give you any pleasure as you know you are not closer to winning becouse of it, this way we have a way to end war, this alliance can recoup and have a second chance after some time to fight back the winners.
I dont see a point in hitting one player all days long so he cannot rebuild, hit him and let him play again, you have your points that are calculated in war points, that you need to win war, now let him rebuild maybe to hit him again and gain more points to win the war.
I think something like that can be easy to implement, and it would be a lot more fun then this wars dragging forever.
Cheers
Cesc