Hi at all,
at the moment we can see wich player attacks and kills more units
by seeing the title highscore.
ok, is a pretty good function that we didn't had in the old vendetta,
but...
title title highscore actually don't really shows wich player has balls or eggs...:)
ok just let us call it Honor, so everybody understand
what i'm talking about.
In my opinion, is a good idea to integrate in the highscore,
maybe next to the player name, the honor points.
A player can earn or lose honor points by killing units of a bigger
or weaker player.
For example 1 honor point values 10.000 units points, so:
i attack a player wich is bigger than me, i kill his units for a total of 40.000 points, i earn 4 honor points.
So i get in the highscore (+4) next to my nickname.
Next day i attack a weaker player and kill units for a total of 90.000 points
so i lose 9 honor points and get in the highscore this (-5) because: ((+4 - (-9) = -5).
Maybe the value of a honor point could be variable:
up to 2 times bigger/smaller player attacked = +/- 1 honor points every 10.000 units points damaged
up to 4 times bigger/smaller player attacked = +/- 3 honor points every 10.000 units points damaged
over 6 times ... = +/- 5 honor points every 10.000 ...
Ok i've already said that i don't know how difficult it is to integrate
this function in the game, but i think it could make a lot of fun
to earn Honor like in the real mafia...
at the moment we can see wich player attacks and kills more units
by seeing the title highscore.
ok, is a pretty good function that we didn't had in the old vendetta,
but...
title title highscore actually don't really shows wich player has balls or eggs...:)
ok just let us call it Honor, so everybody understand
what i'm talking about.
In my opinion, is a good idea to integrate in the highscore,
maybe next to the player name, the honor points.
A player can earn or lose honor points by killing units of a bigger
or weaker player.
For example 1 honor point values 10.000 units points, so:
i attack a player wich is bigger than me, i kill his units for a total of 40.000 points, i earn 4 honor points.
So i get in the highscore (+4) next to my nickname.
Next day i attack a weaker player and kill units for a total of 90.000 points
so i lose 9 honor points and get in the highscore this (-5) because: ((+4 - (-9) = -5).
Maybe the value of a honor point could be variable:
up to 2 times bigger/smaller player attacked = +/- 1 honor points every 10.000 units points damaged
up to 4 times bigger/smaller player attacked = +/- 3 honor points every 10.000 units points damaged
over 6 times ... = +/- 5 honor points every 10.000 ...
Ok i've already said that i don't know how difficult it is to integrate
this function in the game, but i think it could make a lot of fun
to earn Honor like in the real mafia...