Rooms
Boss Office
Mob School
Weapons Armoury
Ammunition Depot
Brewery
Bar
Smuggle
Weapon Storage
Ammunition Storage
Alcohol Storage
Safe Room
Training Facility
Security
Spring Gun
Hidden Mines
[Blocked Image: http://i77.servimg.com/u/f77/11/23/34/48/bossof11.gif]
Boss Office
The Boss sits in this office, and here all important decisions are made. It coordinates the development and the development speed of other areas. The higher the level of the office is, the faster other areas are also developed.
Mob School
As it's name indicates, this room allows the training of "the boys" in new techniques, allowing them more expertise in combat. As for the office of the Boss, the faster the training is done, the faster the skills are developed.
Weapons Armoury
Here in the weapons room, as the name implies, the weapons are kept. These will be needed for the occupation of areas and for training in combat. The better this area is developed, the more weapons can be made available at the same time
Ammunition Depot
The ammunition room is similar to the weapons room. In here the important ammunition is manufactured. Ammunition is needed in abundance when occupying areas and for use in training as, unlike weapons, the ammunition is used much more rapidly.
Brewery
This quite passive area manufactures alcohol. Alcohol unfortunately is (or fortunately?) forbidden and therefore in great demand amongst the population, so that the trade with it is prosperous. However, in order to bring it to the population, some tactics are needed.
Bar
In the tavern the alcohol is consumed. Give thought so that they are not noticed by the policemen, or else running them can become extremely expensive. Since the tavern is supervised relatively badly, the conversion of alcohol is rather moderate.
Smuggle
Better than the tavern smuggling which already functions, here much more alcohol with an impact can be sold, which naturally makes the gang cash happy. Unfortunately this action is also quite risky and therefore expensive.
Weapon Storage
The weapons storage keeps all weapons, which are not to be used immediately by you. They are stored automatically there and kept for when they are needed. In addition they are already safe from enemies here.
Ammunition Storage
The ammunition depot functions similarly to the weapon storage. It keeps the ammunition crates and shells, which are not for immediate use by you. In addition they are also safer here from the enemy.
Alcohol Storage
Since alcohol is destilled relatively simply, the production rate is quite high. In order to be able to store it without losing the excesses of production you need to construct an Alcohol Warehouse. In this Warehouse it will be safe from enemies.
Safe Room
After every successful smuggling operation you receive large amounts of money. But use caution attention! In order not to throw the money away, you must use this safe deposit in order to prevent it going missing, and to assure liquidity.
Training Facility
As the name says, in the Training Camp your "boys" will be trained. The training he will depend on the units that you will be able to produce like for example simple Delinquents, Killers, or Professionals – for whom your enemies will have the utmost respect. Depending on the level the units will take less time to be constructed.
Security
Exactly like the training of the fighters in the training facility, here the young defensive training takes place. These remain defending in principle - always at home and protecting it´s buildings against enemies. If your gang should be at home, they automatically fight together.
Spring Gun
In order to alleviate a little of the defender´s work some construction is available, like this self firing turret. These are technically very advanced, and at the moment they detect an enemy, fire immediately.
Hidden Mines
A further "nice" support are these mines. Your boys are in charge to distribute them around the house. When some enemy steps on them without realising........ Good Night!
Boss Office
Mob School
Weapons Armoury
Ammunition Depot
Brewery
Bar
Smuggle
Weapon Storage
Ammunition Storage
Alcohol Storage
Safe Room
Training Facility
Security
Spring Gun
Hidden Mines
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[Blocked Image: http://i77.servimg.com/u/f77/11/23/34/48/bossof11.gif]
Boss Office
The Boss sits in this office, and here all important decisions are made. It coordinates the development and the development speed of other areas. The higher the level of the office is, the faster other areas are also developed.
Requirements: Available from the start
Required for:
Smuggle (Level 4)
Spring Gun (Level 5)
Hidden Mines (Level 5)
Points per level: 6
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Mob School
As it's name indicates, this room allows the training of "the boys" in new techniques, allowing them more expertise in combat. As for the office of the Boss, the faster the training is done, the faster the skills are developed.
Requirements: Available from the start
Required for: Train Attack units
Points per level: 31.75
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Weapons Armoury
Here in the weapons room, as the name implies, the weapons are kept. These will be needed for the occupation of areas and for training in combat. The better this area is developed, the more weapons can be made available at the same time
Requirements: Available from the start
Required for: N/A
**********************************************************************
Ammunition Depot
The ammunition room is similar to the weapons room. In here the important ammunition is manufactured. Ammunition is needed in abundance when occupying areas and for use in training as, unlike weapons, the ammunition is used much more rapidly.
Requirements: Available from the start
Required for: N/A
**********************************************************************
Brewery
This quite passive area manufactures alcohol. Alcohol unfortunately is (or fortunately?) forbidden and therefore in great demand amongst the population, so that the trade with it is prosperous. However, in order to bring it to the population, some tactics are needed.
Requirements: Available from the start
Required for: N/A
**********************************************************************
Bar
In the tavern the alcohol is consumed. Give thought so that they are not noticed by the policemen, or else running them can become extremely expensive. Since the tavern is supervised relatively badly, the conversion of alcohol is rather moderate.
Requirements: Brewery (Level 1)
Required for: Smuggle (Level 8)
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Smuggle
Better than the tavern smuggling which already functions, here much more alcohol with an impact can be sold, which naturally makes the gang cash happy. Unfortunately this action is also quite risky and therefore expensive.
Requirements:
Bar (Level 8)
Boss Office (Level 4)
Required for: N/A
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Weapon Storage
The weapons storage keeps all weapons, which are not to be used immediately by you. They are stored automatically there and kept for when they are needed. In addition they are already safe from enemies here.
Requirements: Weapons Armoury (Level 5)
Required for: N/A
**********************************************************************
Ammunition Storage
The ammunition depot functions similarly to the weapon storage. It keeps the ammunition crates and shells, which are not for immediate use by you. In addition they are also safer here from the enemy.
Requirements: Ammunition Depot (Level 5)
Required for: N/A
**********************************************************************
Alcohol Storage
Since alcohol is destilled relatively simply, the production rate is quite high. In order to be able to store it without losing the excesses of production you need to construct an Alcohol Warehouse. In this Warehouse it will be safe from enemies.
Requirements: Brewery (Level 5)
Required for: N/A
**********************************************************************
Safe Room
After every successful smuggling operation you receive large amounts of money. But use caution attention! In order not to throw the money away, you must use this safe deposit in order to prevent it going missing, and to assure liquidity.
Requirements: Bar (Level 5)
Required for: N/A
**********************************************************************
Training Facility
As the name says, in the Training Camp your "boys" will be trained. The training he will depend on the units that you will be able to produce like for example simple Delinquents, Killers, or Professionals – for whom your enemies will have the utmost respect. Depending on the level the units will take less time to be constructed.
Requirements: Available from the start
Required for:
Security (Level 2)
Every Training
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Security
Exactly like the training of the fighters in the training facility, here the young defensive training takes place. These remain defending in principle - always at home and protecting it´s buildings against enemies. If your gang should be at home, they automatically fight together.
Requirements: Training Facility (Level 2)
Required for: Creation of Defense units
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Spring Gun
In order to alleviate a little of the defender´s work some construction is available, like this self firing turret. These are technically very advanced, and at the moment they detect an enemy, fire immediately.
Requirements: Boss Office (Level 5)
Required for: N/A
**********************************************************************
Hidden Mines
A further "nice" support are these mines. Your boys are in charge to distribute them around the house. When some enemy steps on them without realising........ Good Night!
Requirements: Boss Office (Level 5)
Required for: N/A