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Search results 581-600 of 704.
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Quote from Juvamine: “What ? You said you are scared from Kira because what ?? Good luck for your life, i'm french 8)” sounds like you should be depressed. The only country to lose both sides of its civil war. Frenchys are good at dressing like women and eating what noone else will. Pretty bad when your countries claim to fame is CANADA! HAHAHAH
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Xplorer. A fixed percentage of troop points works in only some situations. Just as all other ideas have the same flaw. Letting the capos hash out that they are going to agree on: x time period x troop damage taken x hof attacks x players having hit 0 troops during war x resources stolen x opponents on vacation x opponents leave ally x opponents vote to surrender x members of each team vote to tie etc etc etc keep in mind under this, both sides have chance to declare what concerns they have of "e…
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In old vendetta there was less crying when your opponent dodged your attacks. I think there should be a list of options that are made, and the capos of the warring alliances agree on which terms to use during the war at declaration time. This way both teams agree on a scoring system or outcome goal beforehand. Xplorers suggestions are good for certain allies vs certain allies, but not all wars. There could also be an agreement on losing team paying restitution or punishment after war ends. we ne…
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Good point, but think points per player vs large alliances. I think xplorer was trying to prevent an alliance from taking on 20 new players for advantage if both allies need to destroy same amount. There are flaws in all ideas, but what is NOT WORKING is the current lack of real rules. no you cannot just "try harder". There is a finite amount of resources to gain each day and number of times you can send attacks out. We have all experienced weeks of 8 plus attacks a day. The defender has too big…
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I'm fine discussing terms to make more organized the war, so it can have an end. Nange, you misunderstood me. I meant Points Troops Destroyed from CRS. Not lost, or troop points gained. You have the advantage of highest indexes, which is why you don't mind fighting deadshoot (avatar has left game.) you'll get to fight, but it will be when someone f's up or we decide it any thoughts how to set up better rules for this war? Should not be production, but destruction, right?
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Does KL have the same opinion that we need better defined war rules, and have any suggestions how we can avoid this being another "never ending war?" vVv is happy to play the game with you, the game just has shitty developed rules right now. Lol. 2 Month time limit with troop points destroyed and posted as the deciding factor of the winner? Or other suggestions?
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Combat Report: xx:xx:xx (★Dezkiziado★) >>> xx:xx:xx (Makaveli:DaDon) Tue, 15.07.2014 - 17:01:18 Battle round 1 Units Sum Destroyed Sum Destroyed Mercenary 0 0 71 1 Scout 1199 1187 0 0 Attack index 71.940 * 81% = 58.271 699.776 * 83% = 580.814 Defense index 14.388 839.717 Chances of Winning 0% 100% Chances of Espionage 0% Battle round 2 Units Sum Destroyed Sum Destroyed Mercenary 0 0 70 0 Scout 12 12 0 0 Attack index 720 * 81% = 583 689.920 * 83% = 572.634 Defense index 144 827.890 Chances of Win…