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Search results 81-100 of 137.

  • Well. If its like you said, I dont care. (Wanted to attack soja a few hours later. So it happend anyway. And his main I killed) But its a bit unfair to ST, isn't it? It's a code of honor that you won't manipulate/affect a war you don't fight.

  • And why the hell do you intermeddle...? He is inactiv and were a perfect point for us... But shouldn't change to much. If the BA wants to look, Grand and xxxtripol would be at 0... but I know. Its not Sunday

  • Had the pleasure to test it immediately Both ways are working fine. Thanks guys!

  • Combat Report: xx:xx:xx (Terminator) >>> xx:xx:xx (Grand) Wed, 25.03.2015 - 16:02:12 Battle round 1 Units Sum Destroyed Sum Destroyed Darwin 0 0 15 13 Raider 0 0 8 7 Espionage Probe 0 0 73 65 Cougar 0 0 66 59 Trading Ship 0 0 101 90 Stealth Bomber 0 0 34 30 Longeagle V 52 6 0 0 Longeagle X 1 0 0 0 Light Laser Tower 20 18 Laser Tower 20 18 Rocket Tower 4 4 Attack index 595.052 * 64% = 380.833 121.013 * 95% = 114.962 Defense index 2.764.220 567.136 Chances of Winning 88% 12% Chances of Espionage …

  • If it count this guy would be at 0 fleetpoints now Combat Report: xx:xx:xx (Terminator) >>> xx:xx:xx (xxxtripol) Wed, 25.03.2015 - 11:21:54 Battle round 1 Units Sum Destroyed Sum Destroyed Espionage Probe 0 0 25 25 Cougar 0 0 3 3 Stealth Bomber 0 0 12 12 Longeagle V 6 0 0 0 Longeagle X 1 0 0 0 Attack index97.976 * 64% = 62.70518.261 * 95% = 17.348 Defense index 438.230 30.061 Chances of Winning 100% 0% Chances of Espionage 0% Captured Resources Iron 248.932 Lutinum 126.013 Water 0 Hydrogen 86.61…

  • Unit Rebalancing

    Terminator - - Features & Ideas Discussion

    Post

    Quote: “​Stealth Bomber look abolutely unbeatable compared to what they cost (They even benefit the most from researches making them stronger and stronger as time goes on). I suppose their strength is counteracted by their consumption, but if people who only want to gather points end up massing up Stealth Bombers it'll be difficult to cost efficiently get rid of them. Massing Renegades to attack into the Stealth Bombers would work in small numbers (if the modifiers stayed the same as in the earl…

  • Alliance - Wars

    Terminator - - Features & Ideas Discussion

    Post

    First of all i have to say that I like the idea of this system. But... I don't like the idea to buy more wartime. Neither with 5% of the cashbox nor with 100%. A war should have a defined duration. Defined by the declaring alliance. But there should be a min and max time between they can choose. There I conform with Raven. 2-6 weeks are a good duration. And in case of an draw, the war should be extended automatically by one week until there is a winner. The idea of boost I don't like. The idea o…

  • so he has to be at 0 at monday at 0 am? hmm. this will get hard cause you always can build a EP fastly. But I'll try it.

  • Combat Report: xx:xx:xx (Terminator) >>> xx:xx:xx (Soja82) Wed, 18.03.2015 - 12:35:04 Battle round 1 Units Sum Destroyed Sum Destroyed Schakal 0 0 293 228 Colonization Ship 0 0 1 1 Espionage Probe 0 0 154 120 Cougar 0 0 40 31 Stealth Bomber 0 0 10 8 Longeagle V 232 51 64 50 Noah 0 0 10 8 Longeagle X 0 0 1 1 Sentih 0 0 1 1 Combat Probe 0 0 7 5 Attack index 2.506.992 * 64% = 1.604.475 847.094 * 83% = 703.088 Defense index 11.731.080 4.650.271 Chances of Winning 77% 23% Chances of Espionage 0% Batt…

  • Small but after this attack, this guy was clean (0 Fleetpoints) yesterday. Now he build new ships... (I made a screenshot) Combat Report: xx:xx:xx (Terminator) >>> xx:xx:xx (paczus) Tue, 17.03.2015 - 14:51:30 Battle round 1 Units Sum Destroyed Sum Destroyed Cougar 1 0 0 0 Laser Tower 1 1 Attack index 986 * 64% = 631 125 * 95% = 119 Defense index 10.113 550 Chances of Winning 100% 0% Chances of Espionage 0% Captured Resources Iron 0 Lutinum 0 Water 19.242 Hydrogen 0

  • How does the "cleaner point" work? yesterday i cleaned a guy to 0, but now he build new ships...

  • Combat Report: xx:xx:xx (Terminator) >>> xx:xx:xx (incognito) Tue, 17.03.2015 - 04:55:06 Battle round 14 Units Sum Destroyed Sum Destroyed Cougar 0 0 24 24 Trading Ship 0 0 9 9 Stealth Bomber 0 0 20 20 Longeagle V80 0 0 0 Attack index 842.560 * 64% = 539.238 41.081 * 91% = 37.384 Defense index 4.045.200 168.332 Chances of Winning 100% 0% Chances of Espionage 0% Captured Resources Iron 0 Lutinum 0 Water 28.397 Hydrogen 11.408

  • As a compromise. Lets take the "alliance Average points" Thats not perfect but fairer than now

  • Do you know how much work it is to get this ascent point for a smaller alliance? I have a job as well... For the bigger alliance is ways more easy to win the war just with growth...

  • Discussion | War Rules

    Terminator - - The Tavern

    Post

    I dont know if you familiar to the old ckk system of space4k. we had a calculator to calculate the ckk from the reports. I never knew what ckk meant but every destroyed ship gave a special number of ckk. Big ships more, smaller less. (I dont know why we dont used the points from ingame, but i rhink it was a bitt different balanced. But this doesen't matter for now) In general it was all about most damage. (welll i know this prefers the bigger alliance so your new system isnt that bad, but damage…

  • I see your arguments cannabiskid, but you have to see mine too. yes we can get the other points, but they are only given once. The growthpoint is given weekly. So nine times... And because growth is another time in the "ascent point" (we cant get it as well as the weekly one with 11 members less, if its not percentullay), growth gives 10 points of 18. so we have the chance for 8 points. How can we win this game? Please explain it to me!

  • Well. Sry if i have to correct you, but i have to It cant see the big work to count lost troops... In my eyes there are two easy ways. one is to sum up all lost troops of every combat report. As nearly every combat report gets a "attacker total lost" and "defender total lost" in the hof to calculate the score, it would be only to sum up 6 numbers each side (dind't count them but it should be around 6 combat reports) (we can also put a lost table after every repot in the warthreart) The other way…

  • But why should we make a plan and ST can lay back and make the growth-point every week. We have to make plans how we can get points and they just have to build nohas, hold them up and get a save point every week. In my eyes thats not really fair, isn't it? I dont want to find excuses for the last 2 days, but we really understood "lost less trooppoints every week" means "who lost less ships (equal to made most damage sumed up from the combat reports)". And then you told us 2 days before the deadl…

  • I have to apologize for my colleagues words. But the problem at this story is that they got the most important point. And they will get it every week, because I don't think we ever can get it with 8 mebers against 19... we only can win if we can get all other points in one week, which should be quite hard. As I Understood you can loose all other points if the others make it better. But this growth point you get every week again. So after 9 weeks ST will definetly have 9 points an will win. We ca…

  • Well. This is a quite interesting way to see it... I'm pointing "lost less troop points" a little bit different. It sounds more like who really lost less and not build most... So it would be more meaningful if you sum up all the lost points from the combat report, wouldn't it? Your way prefers more the guy who build points as much as possible and hides them... correct me if I'm wrong.